Please refer to the Dampers section in Part 3 - Speed and Grip Tuning for more details. Adjusting downforcespecific to tracks is essential for achieving the right balance between grip and speed that suits the track characteristics best. Determine if you need to tune gears If your vehicle does not have major upgrades or engine swaps you can most likely skip the full transmission tuning (race transmission) and install a sports transmission instead. This guide covers everything you need to know about tuning your cars in Forza Horizon 5 to take most of the mystery out of the process and make it easier than ever to get started. Raise final drive for more acceleration on shorter circuits. We cache some of our coding in order to reduce the reloading times on mobile devices. This section is relatively advanced to tune, and requires constant trial and error, but can still further improve your car's handling if done properly. The math behind gearing can be a bit confusing. Aerodynamics is a constant focus for high-end performance vehicles that are seeking the greatest speeds possible, or electric cars that desire the best efficiency possible. This vast array of possibilities wards off many players from even attempting to dabble with tuning, especially when Forza Horizon veterans and creators create and share their own awesome tunes all the time. Learn all you need in 90 seconds with this video we made for you: A gear is a toothed wheel that can change the direction, torque, and speed of rotational movement applied to it. Each user gets their own portal, which makes using ForzaTuner easier. Our Forza Horizon 5 tuning guide has everything you need to know about tuning your car, including what every setting means, how to get started, and more. For one, many tuning options are locked unless you install specific upgrades on your car. What is tuning and upgrading in Forza Horizon 5? ForzaTuner Thanks! Ride height for Indianapolis GP Classic(Full Race Track, High Temperature, Understeer Balance): Front ride height: 4.0- 0.1 - 0.1 +0.1= 3.9, Rear ride height: 5.0 - 0.1 - 0.1 - 0.1= 4.7, Front ride height: 4.0 +0.1 + 0.1 -0.1= 4.1, Rear ride height: 5.0 +0.1 + 0.1 + 0.1= 5.3, Example: RWD production car with general dampersettings: 7.5/ 7.2 / 4.5 / 4.3. There's a vast number of intricately recreated cars contained within Forza Horizon 5, each of which possessing its own unique traits and upgrade options that players can exploit for ultimate performance in each race, event, or challenge. Courses are primarily digital representations of real tracks, with 22 tracks based on real locations, and four being fictional. It is the sixth Forza Motorsport and eighth overall installment in the Forza series. Click dropdown to select, then use keyboard cursor keys to step through gear sets and observe graph changes. Forza Horizon 2 released on 30th September 2014. This is your optimal starting place, The exact formula for front damping rebound stiffness is, To tune rear damping rebound stiffness, take "19" and multiply it by your rear weight distribution percentage (for example, 46% will translate to "0.46"). Every individual car in Forza Horizon 5 can offer dozens of individual performance and cosmetic upgrades, with hundreds upon hundreds of potential possibilities proffered to diligent players interested in getting the most out of their vehicles. If you choose to tune these sections, bear in mind that it may take longer to become adept at and require lots of experimentation. Full Grip and Full Speed Builds require additional ARB adjustments for best performance. Race tracks require lower camber (less negative camber) and higher caster than road tracks. In a gear train, turning one gear also turns the other gears. For parallel transmission, these include spur, helical, herringbone, and planetary gears. Full race tracks require highest tire pressures whilefull road tracks require lowest tire pressures. Finally depending on tracks balance dampers arealtered to achieve moreundersteer ormore oversteer. 195/55 x 15 = 24.44 inch tyre diameter. Tire pressuresfor Bernese Alps Club(Short RoadTrack, Low Temperature, Oversteer Balance): Front Tire Pressure: 28.5 -0.5 - 0.5 +0.5 = 28.0, Rear Tire Pressure: 28.5-0.5 - 0.5 - 0.5 = 27.0. In equation form, it looks like this: gear ratio = ( diameter of input gear)/( diameter of output gear). Solve For. higher temperatures require higher final drive and lower temperature require a lower final drive. For many locations that offer three track variants the general logic is here that one track variant is full size, one is medium and one is short size regardless of their absolute length. Track Type & Size Rebound Bump, Full Race Track +0.2 +0.2, Medium Race Track +0.1 +0.1, Short Race Track +0.1 +0.1, ----------------------------------------------------------------------, Full Test Track +0.1 +0.1, Medium Test Track -0.1 -0.1, Short Test Track -0.1 -0.1, Short Road Track -0.1 -0.1, Medium Road Track -0.1 -0.1, Full Road Track -0.2 -0.2. Please refer to the Anti-roll Bars section in Part 3 - Speed and Grip Tuning for more details. There's no one correct way to tune gears, it's highly subjective, requires an absure amount of trial and error and experimentation, and is often unnecessary for a majority of cars. Most players likely won't have to worry about tuning, but those that want to get the absolute most out of their cars and don't mind experimenting can gain a lot by tinkering with their cars' tuning settings. In other words, the speed of the input gear is four times the speed of the output gear, as can be seen in the animated image below: While this setup demonstrates a gear reduction in terms of speed, in return it provides us with an output that has more torque, when compared to the input. The power band is the range of rpm values where you maximize acceleration. There are different types of gear depending upon the angle of power transmission. How to Tune Gearing in Forza Horizon 5 - Gear Tuning Tutorial FH5 Subscribe for more Sim Drifting videos! Heres how it works. Temperatureaffects tire pressure, anti-roll bars, suspension and gearing because track grip levels greatly differ between warm and cold conditions. All the latest news, reviews, and guides for Windows and Xbox diehards. Make sure your car is upgraded exactly where you want it before moving onto tuning with our guide to upgrading cars in Forza Horizon 5. That means access to hundreds of games, with more added all the time, for a single monthly subscription cost. Every car is unique, and oftentimes how you want to tune it depends entirely on how you intend to drive the car. To help you visualize this, here is an illustration of the different types of gears and their input-to-output gear relationships: You might also like our chain length calculator and speedometer gear calculator. Forza Horizon 5 doesn't just allow you to explore a detailed depiction of Mexico or dive into hundreds of hours of content; it also allows you to do so alongside friends and strangers alike through online multiplayer. For these engines, it is less important to get gearing perfect. For AWD cars only alter Front Accel, Rear Decel and Diff Distribution according to the pattern as described in Part 2 General Tuning. Generally race tracks require lower camber, higher caster and higher tire and brake pressures than road tracks because forces on chassis and tires are more pronounced than on road or test tracks. Here's what you need to know: The above suggestions work great for the majority of cars and for general usage, but some kinds of tunes may benefit from alternative differential tuning. First tire pressure base levels areset according totrack type, track size and temperature. In any case rear downforce is reduced more than front downforce, often in a 1:2 relation. Every image has been compressed to help reduce mobile data costs with mobile providers. For these cars simply use general differential settings as described in Part 2 General Tuning. There's no one way to upgrade or tune a car, and how you choose to do it depends on how you like your cars to handle and what you intend to use the car for, Soften front antiroll bars, springs or damping rebound stiffness, Increase differential power to the rear (for AWD cars), Decrease differential lock percentages in general, Soften rear antiroll bars or damping rebound stiffness, Change differential power to be more centered (for AWD cars), Increase differential lock percentages in general, Soften antiroll bars and springs in general, Adjust damping rebound and bump stiffness in general, Use telemetry to check if tire temperature is overheating or not heating enough; if so, adjust tire pressure in general, Adjust damping rebound and bump stiffness in general, especially the gap between rebound and bump stiffness for both front and rear, Use telemetry to check if suspension is bottoming out (the car is hitting the ground) while driving; if so, stiffen springs in general. Every aspect of our new portal has been designed to work on any screen size, any device. Pro-level tunesmakeyou competitive in multiplayer races. DIfferential1 Front Rebound Rear Rebound Front Bump Rear Bump, High 0.0 +2.5 0.0 +2.5, Medium High 0.0 +1.5 0.0 +1.5, Medium Low +1.5 0.0 +1.5 0.0, Low +2.5 0.0 +2.5 0.0. 195/55 x 15 = 24.44 inch tyre diameter. Create standard, dirt, cross-country, drift and drag tunes Choose between general purpose or track and season specific tunes Advanced tune settings to further adjust tune balance and stiffness These sections can be daunting to newcomers, but fortunately can often be safely skipped for the vast majority of users and cars. If you've benefited from this free service please consider helping us support: If the US ever goes Metric, you'll be able to use a Meter to measure Meters - A Meter Meter, Copy all diagrams on this page to bottom of page - Make multiple copies to Print or Compare Results. Differentialtuning for Indianapolis GP Classic(Differential Profile: High, Track Profile: Speed): Gearing tuning for Catalunya School(Differential Profile: Low, Track Profile: Grip): Example: Car with Standard Forza race gearbox, general gearing settings: final drive4.38, gear ratios: 2.89/1.99/1.49/1.16/0.94/0.78. As with track size the track balance is not an absolute category across all tracks but relative to the track variants of a location. Step-1: Calculate Gear-Ratio between Gear-1 and Gear-2 (Driver and Idler). Here are some examples: Tuning your car's suspension in general can considerably alter your car's handling properties, especially when it comes to off-road and rally racing. First and foremost, players' priorities should be on upgrading their vehicles before they begin tuning. Track Type & Size Camber Caster, Full Race Track +1.5 +1.5, Medium Race Track +1.0 +1.0, Short Test Track -0.5 -0.5, -----------------------------------------------------------------------, Full Test Track +1.0 +1.0, Medium Test Track +0.5 +0.5, Short Road Track -0.5 -0.5, Medium Road Track -1.0 -1.0, Full Road Track -1.5 -1.5, Example: RWD production car, general alignment settings: -2.0/-1.5/0.0/0.0/5.0, Track Type & Size Brake Pressure, Full Race Track +30%, Short Race Track +10%, ------------------------------------------------------------, Full Test Track +20%, Short Test Track -10%, Full Road Track -10%, Short Road Track -30%. Create road, dirt, cross-country, drift and drag tunes, Choose between general purpose or track and season specific tunes, Advanced tune settings to further adjust tune balance and stiffness, Favorite feature allows to save and keep track of your favorite tunes. For cars with a Standard Forza race gearbox adjusting gearing to tracks characteristics is usually done by adjusting single gear ratios only. These sections also feature a lot of similarities when tuned. Please refer to the Differential section in Part 3 - Speed and Grip Tuning for more details. We calculate the gear ratio between two gears by dividing the circumference of the input gear by the circumference of the output gear. The following criteria define the characteristics of a track you are tuning for: track type, track size, balance and the tracks differential, aero and gearing profile. Here are some examples: Your car's tires are obviously a very important part of the driving experience, as nothing your car is capable of doing matters if it's not able to translate that through its tires to the ground. ARBs for Bernese Alps Club(Low Differential): Front ARB: 20.6 -24% ARB stiffness =12.6, Rear ARB: 19.8 - 24% ARB stiffness =11.6. ForzaTuner is an advanced Forza Tune Calculator that allows you to tune easier within Forza Horizon or Forza Motorsport. These sections require a lot more knowledge and are more overwhelming in general than other tuning options. Please refer to the Alignment section in Part 3 - Speed and Grip Tuning for more details. When tuning for a night or rain scenarioalignment needsfurther adjustment towards understeerto work best in these conditions. 5 Step-2: Calculate GR in between Gear-2 and Gear-3 (Idler and Driven Gear). You're only able to tune tire pressure, but this setting also directly affects temperature. Tuning gearing for a specific track not only depends on the tracks gearing profile but also on the tracks temperature conditions. 2: Press "Reset To Default" 3: Enter in your "Max Speed" (For example 230mph) 4: Now you should have what i call the standard ratio's set once you've entered your "Max Speed" Here is the Audi's list below. Transfer Saved Transmissions Load Transfered Transmissions It may seem strange, but it's usually easier to start with the last tuning section and travel from right to left. Our latest tuner brings a vast array of improvements across the board. Springs for Indianapolis GP Classic (High Differential): Front Springs: 569.15+ 24% springstiffness = 740.3, Rear Springs: 366.14+ 24% spring stiffness = 459.6. Generally speed tracks require longer gearingand grip tracks require shorter gearing. This part explains how to setup cars in a way that they will work best for specifictracks. 2 added expansions include Blizzard Mountain and Hot Wheels. The gear ratio, just like any other ratio, can be expressed as: A fraction or a quotient where, if possible, we simplify the fraction by dividing both the numerator and the denominator by their greatest common factor. FEATURES: + Calculates ready-made balanced and competitive tunes, no tweaking necessary! When tuning for a specific scenario tire pressures are further required to be altered to work best in the selected scenario. 9 Notice Default value is set to " " (V). Here's what you need to know: Here's what you need to know about tuning your antiroll bars settings in Forza Horizon 5: The above suggestions work great for the majority of cars and for general usage, but some kinds of tunes may benefit from alternative antiroll bars tuning. Alignment for Indianapolis GP Classic (High Differential, Understeer Balance): Alignment for Bernese Alps Club (Low Differential, Oversteer Balance): For cars with 400hp or more power ARBs needs further to be adjusted towards more speed if the track requires high differential settings or towards moregrip if the track requires low differential settings. Track Type & Size Front Springs Rear Springs, Full Race Track +1.0 +1.0, Medium Race Track +0.5 +0.5, Short Race Track +0.5 +0.5, ---------------------------------------------------------------------------------, Full Test Track +0.5 +0.5, Medium Test Track -0.5 -0.5, Short Test Track -0.5 -0.5, Short Road Track -0.5 -0.5, Medium Road Track -0.5 -0.5, Full Road Track -1.0 -1.0. Here's what you need to know: Here's what you need to know about tuning your springs settings in Forza Horizon 5: The above suggestions work great for the majority of cars and for general usage, but some kinds of tunes may benefit from alternative springs tuning. The general pattern here is that full tracks require lower ride height while short tracks require a higher ride height. Race around Scotland's capital city Edinbrugh or go offroad across a vast array of forest, woods and quarry. If you keep losing control and spinning out, rear camber can be pushed more toward negative, Toe is an effective tuning tool for drift cars, and a lot of it comes down to personal preference, Positive front toe makes steering for explicitly drifting easier, but it does make it harder to control the car in all other situations (it's good for purely drift cars, but not good for cars that, Positive rear toe makes it easier to drift for longer periods of time at once, but makes the car harder to control. Rear camber can sometimes be positive, If you're struggling with stability at launch, you could benefit from slightly positive rear toe, Caster should almost always be maxed out for additional stability, Use telemetry to monitor your car's camber when launching and throughout racing, ensuring it's as close to zero as possible, When tuning camber and caster, start with the general tune detailed above, and begin refining from there, You can experiment more with toe on rally and off-road cars. Balance Camber Front Toe Rear Toe Caster, Oversteer -0.1 +0.1 -0.1 -0.1, Understeer +0.1 -0.1 +0.1 +0.1. Brakesfor Indianapolis GP Classic(High Differential): Brakes for Bernese Alps Club(Low Differential): For cars with 400hp or more gearing needs further to be adjusted towards more speed if the track requires high differential settings or towards moreaccelerationif the track requires low differential settings. This is your optimal starting place, The exact formula for rear antiroll bars is, The rougher the terrain is, the softer the antiroll bars should be (this is something you can change on the fly for every race), If you notice tires lifting from the ground when cornering, soften the antiroll bars, For the front antiroll bars, start with the general tune detailed above, and begin refining from there, For the rear antiroll bars, lower it as much as possible while maintaining control during drifts, When your car is aligned straight, your camber should be negative overall. Adjusting springs towards more grip requires to increase front dampers to stabilize the car on corner entry. The differential profile of a track denotes if the track requires a high, medium or low differential setup. You can change this for every race, if you want, Once again, this is all about trial and error, and your personal preference. Using these tools, you can build any car you want and race it all across Mexico. Please refer to the Brakes section in Part 3 - Speed and Grip Tuning for more details. The balance describes the overall car balance that the tracks requires to work best. Take the resulting number and add "0.5" to it. -2% +5%. Full Grip and Full Speed Builds require additional brake adjustments for best performance. Our latest tuner brings a vast array of improvements across the board. However, you also lose reaction time and responsiveness, Higher tire pressure gives you back that reaction time and responsiveness, as you can feel changes in the terrain more readily, but mistakes are harder to bounce back from, Usually, the rougher the terrain is, the lower you'll want your tire pressure to be, Typically, your front tire pressure will be a little higher (for additional control during drifting), while your rear tire pressure will be a little lower (for additional grip and reduced wheel spin), Constant trial and error is required to diagnose the problems you're encountering and subsequently fix them through tuning, When attempting to fix a problem you've diagnosed, only make small changes in a few areas at a time, and test frequently. While cornering, the goal is for your camber to be as close to neutral (or zero) as possible, In the tuning menu, camber will almost always be negative, and will usually sit somewhere between "-0.5" and "-1.5" for both front and rear, To tune your alignment camber settings, take your car onto, Back in the tuning menu, adjust your camber to account for what you saw while driving. As mentioned above, you don't have to touch every section to be effective at tuning your cars in FH5. front ride height is increased and and rear ride height is decreased. First alter dampersas determined in general tuning depending on track type and track size. (Image credit: Source: Xbox Game Studios), vast number of intricately recreated cars, guide to upgrading cars in Forza Horizon 5, Review: Thrustmaster T818 wheelbase makes direct-drive sim racing affordable with a catch, The Microsoft and Activision Blizzard deal is being scrutinized for the wrong reasons, Get this rare Destiny 2 armor set now before it goes away next week, Minecraft Legends celebrates over 3 million players, releases first update, 70% off Avast One for a limited time only, Custom tuning setups include all upgrades and tuning options applied to that car, You cannot edit another creator's tune, which means you won't be able to upgrade or tune your car without removing the custom tune, Front diff lock settings tend to be much lower than rear diff lock settings (if your car is AWD), Front differential acceleration should start at around 25%; you can tweak from there, Front differential deceleration should start even lower, at around 10-15%; again, you can tweak from there, Rear diff lock settings tend to be much higher than front diff lock settings (if your car is AWD), Rear differential acceleration should start around 40-60%; you can tweak from there, Rear differential deceleration should start a little lower, at around 20-25%; again, you can tweak from there, On most cars, you'll want to keep the center differential closer to the rear, at around 70-90%; you can always tweak this setting, Front and rear differential acceleration should be locked to 100% in most cases, Front and rear differential deceleration shouldn't matter at all, Front and rear differential acceleration and deceleration should be 15-20% higher than with a general tune, Center differential can be used to fine-tune your handling; moving more towards the rear is usually more beneficial, Front and rear differential acceleration should be significantly higher, often locked to 100%, Front and rear differential deceleration ultimately comes down to personal preference; a lower setting provides more control while drifting, but a higher setting allows for more sustained drifting, If using an AWD car for drifting, moving the center differential much closer to rear is usually preferred, Moving the braking balance towards the front of your car increases the overall stability of braking, but can introduce understeer, Moving the braking balance towards the rear of your car increases oversteer, but can decrease stability, If you have the ABS driving assist turned on, you should probably keep braking pressure at the default 100%, If you play without ABS, some cars can benefit from having a slightly higher braking pressure (around 110% is a good place to start), If your car dives too much when braking around turns, you can move the braking balance more towards the rear, If you have ABS turned off, a higher braking pressure can be beneficial (but is ultimately down to personal preference), Moving brake balance more towards the front, especially on RWD drift cars, can offer greater control during drifts, It's almost always better to tune downforce higher (closer to "Cornering") than lower (closer to "Speed"), Front downforce should be lower than rear downforce, to maintain control at high speeds.
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