For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. Because no major country can sustain oil output during war except USA. 100%). 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Civilian Factories can be converted into Military Factories for 4000 [1]. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. They will take some time to build and require more free civilian factories to construct thigns faster. Does anyone know how to increase the number of civilian factories ? Because they might be hard to defend and you dont want to lose large part of your industry during war. Civilian factories are the backbone of all nations in Hearts of Iron IV. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Instead, factories produce individual tanks, airplanes, and so forth. Espaol - Latinoamrica (Spanish - Latin America). I don't understand how those got in even as placeholder values. That is a good point. Hearts of Iron IV > General Discussions > Topic Details. Do they also build mil bases/? All trademarks are property of their respective owners in the US and other countries. You didn't say what country you were playing so that would make a big difference. Different kinds of equipment require different resources to produce. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. This equipment is then sent to fill out the country's land divisions and air wings. Ships have a lower limit of dockyards that can be assigned to build them. Each nation can use a percentage of the resources on its territory for military production. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. So the civ factories are what builds other things like infrastrucure or air bases? Thanks for the help. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. Civilian factories are also used to trade for resources with other countries. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. Finally, multiply your current production efficiency and your new efficiency retention. The stockpiles can be viewed under the Logistics Tab . #3. Each item can have up to 15 civilian factories building it. on Paradox technology, Legal . This achievement is easy. If by military bases you mean military factories, then yes. Running the same production line continuously gradually increases its efficiency. Please enter your username or email address to reset your password. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Really helpful! think I figured it out but how do I increase max amount of factories I can build? forum:1567238. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. The base cost is modified by several national spirits and political advisors. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. You can build infrastructure and civilian/military factories in specific menu. This command removes restrictions on general trait assignment. If your aim is to build factories quickly, just build them and focus on the researches. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. 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Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Note that a base production efficiency (default 10%) superior to this result will supersede it. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. Some countries like German Reich and Italy have infrastructure upgrade focus trees. How do you change a civilian factory to a military one? In usual production tab you can assign military factories to produce certain stuff. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. I believe there's a button in the construction screen, or the province screen, IIRC. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. This is you new efficiency retention. Spam civilian factories then convert them to 301 military factories. So, building civilian factories at the start of your game is mandatory for creating a strong nation. This penalty stacks multiplicatively with other modifiers. If so how many of them? Adds the specified amount of military factories to the controller. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Visit our. For a better experience, please enable JavaScript in your browser before proceeding. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. It depends on the province really. I do, however, know that it takes some time to do so. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. It's a mid to late game priorty for me. This adds 5 forts to a specific province in State 209. Because higher the infrastructure, the faster the construction ends. Use the mod "Easy Buff." One of the cheats is to add buildings. Change Trade Law to keep more domestic production. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Espaol - Latinoamrica (Spanish - Latin America). It may not display this or other websites correctly. This page was last edited on 14 April 2023, at 16:57. Dont build anything in these provinces until you take the focus tree. This is a community maintained wiki. (Which means develop your already better developed areas.) An easy way to tell internal IDs is debug mode. Land divisions and air wings are not produced as atomic units. They are automatically assigned when free in top to bottom order. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). The formula looks like this: (Refineries are unaffected by this. Espaol - Latinoamrica (Spanish - Latin America). You must stay Democratic to get this achievement. By continuing to use this website you are giving consent to cookies being used. allowtraits. Builiding civilian factories is done just by clicking on map. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Privacy Policy. The total amount of resources can also be increased by building infrastructure. Just started, how do I build factories faster? Required fields are marked *, I will be waiting for you in our discord channel. License costs increase by 1[21] civilian factory for each technology year beyond 1936. For more information, please see our Come and meet with our huge family! The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. For research just focus . I meant more on the lines of a console command, not an outdated mod. Jump to navigation Jump to search. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Are mil bases worth it? Valve Corporation. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. general_production = 0.5: Flat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. on the left you should see a list of the contruction build queue. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. I have a simple question. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of I'm trying to build some and also using focuses to add a few but is there any other way? and our I hope you enjoy my content. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. it doesnt matter if you have 1 line and add factories to it. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? Www videoen has shown it, just not the actual conversion. See below. ic. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. One of the most important aspects of this game is industry. The civilian factory goes to the nation whose equipment is being licensed. This percentage depends on the trade law, with Closed Economy giving 100%. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. HOI4 should you build civilian factories? Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Information, Frequently Asked The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. All rights reserved. To summarize, the real production efficiency will be given by. and our By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Just dont invest buildings on your far away colonial provinces. Permanent link; Page information; Ad Space Civilian factory. This command has the same function as the above command, it is an alias. military_production = 0.5: Flat. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. You must log in or register to reply here. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Questions, Paradox A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. Privacy Policy. Construct Infrastructure in resource-producing states. Valve Corporation. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Infrastructure also references Civilian Economy -25.00. Only the new factory has minimum efficiency. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. The USA can get away with building barely any civs (some build none at all). That is the only viable way. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For France that's 36 or 37 depending on your strategy. Cookie Notice Resources can also be viewed on the wiki at List of countries and at List of states. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". If the instant construction cheat is deactivated (default), executing this command will enable it. I intend to use it for AI nations. They will take some time to build and require more free civilian factories to construct thigns faster. From Hearts of Iron 4 Wiki. It also gives a slight boost to construction speed. The important question is, how many should you build. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. allowtraits. All trademarks are property of their respective owners in the US and other countries. National focuses may also provide a way to gain licenses or provide bonuses to license production. I have seen small countries with 1000 factories. That would be the best way to optimize your growth. civilian factories build literally everything in the Constructions screen. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. Appreciate the screen shot LordofWar16. You are correct that it is a no brainer to build a factory instead of converting one. over time. Cookie Notice This website uses cookies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All rights reserved. I personally built civilian factories from start up until mid 1937. Is their a cheat where you can give yourself offmap civilian factories? Infrastructure is what lets you move supplies around, so having it is good. Infrastructure is just a bonus at that point. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. I'm not sure but if you look up hoi4 console commands on wiki you could see. Valve Corporation. I wouldnt build close to the dangerous borders too unless I am confident in my military power. Does it work for every nation, or just the player who typed it in? It depends on the province really. The production line shows the average penalty across all factories, -50%. Because higher the infrastructure, the faster the construction ends. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. TheFuego126 6 yr. ago Didn't work. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. However, there are many other important buildings needed to be build. Build a supply hub (or port) in a resource-producing state and connect it to the capital. I think the payoff for IC in HoI3 was 4 years? Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Valve Corporation. All rights reserved. New comments cannot be posted and votes cannot be cast. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. So, I decided to make a video to prove my point and win an argu. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Buildings are also really important. Archived post. Thread starter Simon_9732495; Start date Dec 19, 2020; . Report Solution. The Math of HOI4 - (1) Civilian Factories.
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how to add civilian factories hoi4
how to add civilian factories hoi4
how to add civilian factories hoi4