eu4 hindu mughals

#eu4 #europauniversalis4 For a better experience, please enable JavaScript in your browser before proceeding. Cookie Notice Mughals are OP but now they also have some new challenges. You get an achievement for completing it entirely. Located in Ceylon, your only route of expansion will be through the Vijayanagar empire to your north. Their powerful mission tree eventually gives them +10% administrative efficiency (among other things), while their unique government automatically accepts fully controlled cultures. It feels kinda wasted on Mughals when you already have religious. Vassals- Give the conquered land to your vassals. I actually just formed Mughals today in 20 years with the strat i explained Yes, i forgot Jaunpur - but i was acually even able to take 3 provinces instead of the needed one without a coalition forming big enough to be mentioned (dont forget that half of the nations in India are Sunni/Hindu, which means less AE for certain nations nations - Timus are also Horde which means 75% AE cb AND auto . Take the iqta government decision to lower LD. Exploit the inevitable war between Bahmanis and Vijayanagar and strike them while they are weakened. Mewar offers a moderately challenging campaign with a lot of rewarding moments, and a military that can steamroll all opposition with the unique Rajput regiments you get access to. Privacy Policy. An EU4 1.32 Mughals Guide where we get the eu4 True heir of Timur achievement in 1500 as the nation of Afghanistan. We need to make sure that doesnt happen. It finishes off with strong permanent modifiers when you finish your conquest of Persias major cities. So once he dies all your vassals will be disloyal and declare independence war against you. For more information, please see our This means that eventually forming a nation like Delhi, Rajputana, or Marathas will be a priority of yours. Take the half price level 2 diplo rep guy. Some of my very favorite nations and achievements have their home in India. Kandy and its overlord, Kotte, are the only Buddhist nations in India. Video games, movies, TV shows, cartoons, anime, toys, comics, and so much more. Mewar has an awesome national idea set one thats up there with the likes of Nepal in terms of military power. Manipur also has a unique achievement that you can grab The Animal Kingdom, which has you conquering the Bengal region and converting it to animism. Although having no unique achievements makes this less of an appealing choice. Last edited by Marquoz ; Jul 13, 2022 @ 6:25pm #1 FRITZ HABER Jul 14, 2022 @ 2:06am 3) Leave most of your tributaries alone / improve relations. Various missions encourage developing your lands and interacting with the Marathas estate. Also im not 100% about the idea groups i should take, my plan is:Admin-Diplo/influence (not sure if i should do 1 or both) - Religious - Quantity - Humanist - Quality - Economic - Expansion - Defensive, Benefits from going Hindu(in my opinion):More use of Deus Vult casus belli,Early high CCR (10 % from Diety and 15% from monument, 25% from admin ideas, and 25% Mughal ideas)Better monuments than Sunni monuments (Sunni is probably better for 1 faith), Also feel free to leave some other tips and tricks. At least some were last verified for version 1.27. Consider dividing conquests between northern India and Caucasus region, to take provinces in Persia trade node, Can stack this with Admin Idea group CCR early game, Mughals get free claims in northern India, so CCR stacks further, Free claims in basically all of India as you complete missions. The formable nation of Nepal is the reason Gorkha makes our list. Wow delicious! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Now all your vassals are loyal. The king Shah Rukh is 67 years old and is going to die soon. Archived post. The Mughal Empire must contain the province of . Not a viable option till mid to late game. India is demarcated by the Himalayan range to the north, the Hindu Kush to the west, and the Arakanese mountains to the east. You will still have to buy down some portion of it. Report. I cannot use the estate mechanics because I am playing Muslim and therefore I cannot grant provinces to any estate except the Ulema. This will be atypical as well, of course, but in . You get claims in northern India with Timurids missions. And theres a unique achievement that wants you to conquer Samarkand, which offers a nice goal to aim for. All other assets & trademarks are property of their original owners. This mission tree eventually leads you across the sea, into Persia and Mesopotamia. If you want to play as a military powerhouse in India, Nepal is the nation you want to form. Stay as Sunni, and have the Piety mechanics, or force spawn rebels to convert me to Hindu and have the option of Hindu polytheism? Buy it all down with ducats. Bengal can be handled in a fair one on one. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This formed the Basis of the Mughals. No allies in Phase I. Starting in 1444 Afghanistan has six cores on the Afghan cultured provinces in the Timurids and a single Afghan core in Sistan. Archived post. It may not display this or other websites correctly. Not recommended. Dont peace out until at least 1449, when you should have a claim on Baluchistan or any other Indian nation. just converted to Hindu but I don't see the Buddha deity on the select deity menu. and our and our So taking the extra states and the extra admin policy slot instead might make more sense (More testing needed). Like most Indian countries Bengal embraced feudalism and has no technology penalty at the start. As a Muslim state, it differs from every other one in India as they follow the Shia school of Islam. After watching this EU4 Mughals guide you will ensure a great start for yourself, and you will have an easy and fun campaign. Hi all, just wanted to put it out here, that you can convert Mughal religion to Hindu, WITHOUT losing the Mughal national ideas. From the Himalayas to the north, all the way to the isle of Ceylon, lets see who the most fun & interesting nations in the Indian subcontinent are! The Bengali Sultanate begins the game in what is probably the safest position in India. Not the easiest achievement for sure. This is the greatest threat for the nation. Didn't they get destroyed by the British? Fun content on everything pop culture. Prepare for a long campaign if you want the achievement! But this guide will follow Timurids into Mughals, as Timurids start as a strong nation and a great power and once you get over the initial vassal disloyalty phase, you can become unstoppable in the region. Not at the start, if you culture shift to an culture in the iranian group you should be able to, though. It will lead you towards the conquest of southern India and Gujarat at first. Bengal focuses on trade and the development of its core lands, while still offering a lot of expansion options. Thats actually the name of one of the achievements you can unlock by playing as the nation of Mewar. But its one of the most detailed and well-made mission trees in the game. As some of you said, they already get tolerance from Indian sultanate, and less national unrest from their ideas. Its not uncommon to see Bengal becoming a major power even under AI hands. One village at a time. Neither are you supposed to convert to Hindu. The Mughal's ideas are insane, and they can most likely take on Europeans easily. They have some cool new mechanics and massive new mission tree. Good strategy. Especially when controlled by a player. Owning Varanasi, which is where the Kashi is located, also gives Hindus an additional missionary, one of only a few ways they can get one. They have some cool new mechanics and massive new mission tree. Your rival, the Bahmanid Sultanate to the north, is the main obstacle you will have to face early. Only do a couple of states at a time. You can convert provinces in your vassals area. This guide will be divided in 3 phases so we can focus on key objectives better-. Mughals - Europa Universalis 4 Wiki Mughals Please help with verifying or updating older sections of this article. 4) Colonize like crazy into the New World. Mughals Primary culture Hindavi (Hindustani) Capital province Central Doab (524) Government Indian Sultanate State religion Sunni Technology group Indian Mughal ideas World Conquest possible. 735 139 YaanSan 2 days ago How to Defend Against Ming? On December 11th, set Ajam as rivals and declare immediately. SirTalkALot Mar 22, 2018 @ 9:13am. I like to take Quality and Defensive last because its main benefit comes from first two ideas and if you are fast enough you may not even unlock last group. You start as the suzerain of four other nations, with your mission tree encouraging you to vassalize more, eventually consolidating them under a single vassal. I mean, Vijayanagar has the whole package: Flavorful event chains, a mission tree, decent ideas, and a lot of starting land. Another event that I recommend restarting for, is if your King dies before December 11th. An avid gamer from a very young age, he found the perfect match in Grand Strategy Games. The mission tree is one of my favorite ones. Cookie Notice Low religious unity at the start, only gets worse as you conquer provinces. Remember: Persias national ideas are some of the strongest in the game! Your mission tree will lead you down a path of overseas expansion, making the Indian Ocean your personal lake. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitter: https://twitter.com/TheRedHawkYTBecome a member: https://www.youtube.com/channel/UCSRjWr3pAEaBvi0u6bdexTw/joinIn this video titled EU4 1.32 Mughals Guide - HOW To Do THE EASIEST WORLD CONQUEST I make an EU4 Guide for The Mughals starting as The Timurids for Europa Universalis 4 1.32 Origins. The Mughals were actually descended from the Afghan tribes that answered to the Timurids. Its national ideas are nothing exceptional. This is the first part of my Mughals world conquest and one faith run as. Malwa makes the cut for this list mostly due to its great starting situation. After that it will depend on what you are going for as late game Mughals. So they can play the game with joy. Afghanistan is chosen to represent the whole group due to its proximity to India. Nepal has a national idea set that is comparable to Prussias. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Espaol - Latinoamrica (Spanish - Latin America). As far as I am concerned, the fun in this game has always been about. New comments cannot be posted and votes cannot be cast. EU4 1.34 Mughals Guide - The BEST NATION For A WORLD CONQUEST The Red Hawk 112K views 3 months ago IcePyre 81K views 2 years ago I converted to ZOROASTRIAN as TREBIZOND in EU4. His love of history, geography, and all things map-related, are certainly a contrast to his pursuit of a master in civil engineering. Just why would the Mughals be Hindu anyway? Consider keeping them even if you form another nation. The Sultanate is given many tools that enable tall gameplay, while also enjoying a lot of claims in northern India and Burma. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can also see it as a micro-world of sorts, as foreign invaders rarely make an appearance until the late game. Propagate religion with trade policy in trade company regions (only applicable late game). 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Full sandbox, independent from history/rail road. First, you need to break free and annex your overlord because you begin as a vassal. You guys aren't supposed to convert India to Sunni. Mughals got a major buff in 1.26 patch/Dharma update. After that, turn north against your former friend and form Delhi yourself! The extra CC reduction from one of the deities would also be nice. Vijayanagar is probably the strongest nation in India at the games start. Afghanistan borders the Timurids to the north, Sistan to the west, Multan, Kashmir, and Ladakh to the east, and Baluchistan to the south. Apr 17, 2014 560 896. Jaunpur is essentially a bigger and stronger Malwa. Scan this QR code to download the app now. Then pardon my French, but why the fuck do they have Hindu only estates? Is there any reason not to switch to hindu? Last edited by Darksinth ; Mar 22, 2018 @ 6:45am. and our If you get admin->diplo->influence->humanist and go hindu when you can you will be fine as most early conquests will be hindu (India) until you have humanist which is necessary for age of absolutism. You start will a lot of cores on your vassal and Jaunpur to the south, but consolidating that land wont be easy. With Culture shifting you can form the Mughals as Ulm. In the new patch, going above your territory limit (more territories than max number of states) gives positive corruption. Restore great cities to their former glories and serve as the Indian vanguard against any and all aspiring invaders! Diplo/Humanist- If you dont have enough admin points, go for diplo. Well, the Timurids are also eligible for that, but playing as them feels like cheating to be honest. Humanist Idea group- more religious unity, more tolerance means less national unrest and less rebels. Unstate, Restate- Unstate provinces that have been converted and state provinces that need to be converted. New Portraits 42 new advisor portraits for Indian nations and cultures. It isnt the typical conquer X, get claims on Y, conquer Y, and so on and so forth. Shia Mughals. Because no Welshman would run to the next Welsh village to warn them the English were coming. All but one idea in it are military bonuses. The country's culture belongs to the East Aryan group which can determine one's early expansion and forming Hindustan. No cap on maximum number of accepted cultures. Eg- Conquering all Hindustani provinces gives extra -10% CCR. Start this war before ending your previous one. I mean it's quite confusing why they designed the mission tree that way whilst the Mughals are most likely to be Muslim. Admin-Defensive policy give -0.1 corruption. Delhis situation isnt the easiest one, either. You can also see it as a micro-world of sorts, as foreign invaders rarely make an appearance until the late game. Take back as many cores as you can from Ajam. Keep them close. Conquest of Ming- Get a border with Ming as soon as possible and watch them implode. Extra bonuses from conquering all provinces in a culture group. Dont send royal marriage (RM) offers to vassals as your ruler will die soon and that will break the RMs. European conquests are easy as Ottomans will help you out. mughals - EU4 Guides Timurids - Mughals Guide 1.26 [Dharma DLC] Mughals got a major buff in 1.26 patch/Dharma update. But if they ally Mamluks or Ottomans, I recommend you restart the game. Setting rivals sometimes leads them to seek stronger allies. The introduction of a new DLC that focuses on the Indian subcontinent has been long coming, and with a name like Dharma, the intentions of Paradox to improve the game outside of warfare has been announced in one of the most diverse regions on the planet. Alliances will not be easy to form due to your religion. For more information, please see our Reminder that you get -3 diplo rep and -30 opinion modifier with vassals when you integrate a vassal. The Afghan tribes survived, however, and were united, along with groups like Baluchistan and Sind. The Bahmanis enjoy decent flavor in the form of events, an extensive and unique mission tree, as well as a very strong power base. Time your conquests between India, Siberia, Russia, Caucasus, Arabia. I'm really not sure what you mean? Or Enforce religion on vassals, although the disloyalty modifier takes a while to go away. - YouTube 0:00 / 16:36 Complete EU4 World Conquest Guide - Timurid Mughals Opening Moves! Conflict with them is inevitable. This EU4 Mughals starting moves guide or EU4 Mughals starting moves tutorial will ensure that you get a great start for yourself playing as the nation of The Timurids. This achievement serves as a ribbon to distinguish yourself as a veteran of the game. Their mission tree sends you down the path of revenge revenge against the Muslim invaders who usurped the Rajput empires of old and now dominate northern India. Also Mughal ideas synergy with humanist is not to be understated. The sultanate is formed from the combination of the lands of the Sunni Timurids and Delhi on April 21, 1526, gaining cores, bordering fellow Sunni Khiva, Bukhara and Yarkand to the north, Bengal to the east . In patch 1.30 i did a fun Mughals playthrough and realised that i got quite close to a WC, recently I decided to try to actually do a WC as the Mughals, and with the new monuments that have been added in the latest patch I saw quite a few nice ones, (mostly Kashi Vishwanath which gives -15%CCR and -10%AE) and since AE was one of the issues in the early game in the previous run i thought maybe it might be worth going Hindu instead. Kandy has another achievement, Cotton Kandy, which needs you to become the leading producer of cotton. However, Delhi itself begins the game and you can choose the nation from the beginning. It has something for you regardless of what gameplay you enjoy the most. Some members of this forum need a game mode with flat development, generic NIs, missions, one province countries. Shift piety toward legalism and lose 2 corruption every 5 years. The Sultanate of Gujarat is one of the richest nations at the games start. Because the Mughals should certainly have estates other than just the Ulema, but I did load up an advanced bookmark and I think the Mughals didn't have the new Indian estates. Complete EU4 World Conquest Guide - Timurid Mughals Opening Moves! "You know how the English conquered Wales? Would negate the need for humanist since almost all of the subcontinent is hindu. Aristo- Cav combat ability stacks well with mughal starting national ideas and the monthly autonomy change helps with faster government reforms. Usually, Ajam only has a minor ally. Not to mention, several mughal missions sort of require it, like the rajput mission. As for idea groups i think best order for Hindu Mughals is: Religious Diplo Admin Offensive Humanist Quantity. Once you conquer all provinces from a culture, its automatically accepted. 5) During this part of my run I also beat up Russia and began the vassal wall strat that I'd use all game, creating a long thin vassal that prevented a border between me and big countries like Russia / Muscovy.

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