fallout: new vegas do companions need ammo

You only need to give them a weapon; they have infinite ammunition. Go on nexus and type the name of each companion into the search panel. Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". Companions Infinite Ammo version 1.1 This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. All rights reserved. This has unlimited Ammo and can only be used by Boone. Can I use an 11 watt LED bulb in a lamp rated for 8.6 watts maximum? Some assets in this file belong to other authors. This means they only need to carry 1 ammo. You may need to completely dismiss the follower from your party. updated Jul 11, 2018 There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). Companions default armor doesn't degrade and their default weapons don't run out of ammo. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. 2 things must happen before the companion will switch to the selected weapon you have given to it. Fallout New Vegas Hidden Weapon Extra Ammo. Install hundreds of mods with the click of a button. ], Veronica won't walk around with me anymore. This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). A way around this is to turn hardcore mode off (if it is active). Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? All rights reserved. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I certainly was a little thrown in the newer games when it came up. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. All permanent companions' default weapons have unlimited ammunition. Deputy Beagle is a weird exception. -spoilers-. The ammo is hidden and not useable by . Do companions need ammo for weapons you give them and is Boones default weapon good. As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. When the companions wear armor , does the armor wear off after time ? Espaol - Latinoamrica (Spanish - Latin America). What is Wario dropping at the end of Super Mario Land 2 and why? Most companions use a weapon that's named after them. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. They don't need ammo for their default weapons, they have an infinite supply. However other sources online report that companion's weapons won't break and that you should use surplus ammo for them to save caps. but if you give them a gun they use ammo. @Iszi You can't see the gun in their inventory, so yeah it's a magic gun too. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This can be performed even during combat. It's been a while since I played, but I don't think followers ever used ammo. The results will be all the mods available for that companion, starting with the most downloaded mods. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. Archived post. Weapons with a higher DAM that you give them do need ammunition supplied. tell him he is stupid because you vaguely remember companions using up ammo with their default weapon, it's not easy being this awesome and modest. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. Magical companion ammo is infinite (unless certain conditions are met) and hidden, e.g. This should not be needed for any companion or follower as the are now covered by the script. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. It is impossible to give it back. And I've generally kept them full of ammo. So you'll have to supply them. This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. Copyright 2023 Robin Scott. wait, no arguing? The best answers are voted up and rise to the top, Not the answer you're looking for? My companions only have the guns I give them. End of information based on bugged content, Q&A session with Josh Sawyer during a live charity stream. If it's like NV, the 10MM ammo Piper uses for her default gun is actually different from normal 10MM ammo. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Some of it is really ugly. If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. Number one rule of Fallout 1 and 2. They are pretty amazing against low level guys. [random, baseless argument that companions are OP because they don't use ammo.]. Do companions use ammo??? Does a password policy with a restriction of repeated characters increase security? Why are players required to record the moves in World Championship Classical games? How to defend a settlement against charred feral ghouls? Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. One does not need to have their companions actively following to gain their perks; they can be told to wait. and our Magical companion ammo is a type of ammunition in Fallout: New Vegas. rev2023.5.1.43405. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. Manage all your favorite fandoms in one place! Do you know any companions that use energy weapons, I'd like to give my gattling laser away. ], Guards not equipping the items I give them. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? I know a spell that'll make you show your true form! Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? thanks for testing, looks like giving alternate guns stlil requires ammo. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. Top Voted Answer. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. not with their companion weapon well they use companion ammo that has limitless supply. Folder's list view has different sized fonts in different folders. A new Elder Scrolls game? To fix this, tell your companion to wait outside. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. -removed world placement of companion ammo source. This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. All 8 companions have very different styles and back stories, and have very specific personal quests. This seems at odds with the answer provided by Corey for companions, but they could be a special case? In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Embedded hyperlinks in a thesis or research paper. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. All rights reserved. Companions default armor doesn't degrade and their default weapons don't run out of ammo. Is there a developers area with all items like in fallout 3? Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. How many players quit playing the game when they got stuck on an endless loading screen? @DCShannon I'll have to keep a closer eye on them to see. Morrowind May Modathon and Skywind Gameplay Preview. Piper uses a standard 10mm pistol. I'd suggest running her with melee (since she WAS a pit fighter and a damn good one at that) with decent armor with boosting stats like Strengthened or something. not with their companion weapon .well they use companion ammo that has limitless supply. Why did US v. Assange skip the court of appeal? I've tried this with other companions, and they will use the new weapon, but only if you give them ammo, which they then consume until it is gone, at which point they switch back to their default gun with its magic ammo. There do seems to be some exceptions for this though. You're browsing the GameFAQs Message Boards as a guest. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. Arqade is a question and answer site for passionate videogamers on all platforms. 2023 GAMESPOT, A FANDOM COMPANY. They switched back to their default weapon and can't use the gamma pistol until I give them more rounds. I never game my companions other weapons so I can't confirm or refute this. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . -removed world placement of companion ammo source. Privacy Policy. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. It only takes a minute to sign up. Companions Infinite Ammo Redux. Lily Bowen, Rex, and ED-E. There are a few places you can pick up Fallout: New Vegas, but only two of them are worth your time: Steam or GOG. The guns run on MCA ammunition, so they just clog up the inventory. This can happen to ED-E. This optional content also adds new challenges and more achievements and trophies. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. All 8 companions have very different. Generating points along line with specifying the origin of point generation in QGIS, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). I haven't tested that yet myself. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly. @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. Primarily, this is found in disabled dialogue options, such as a conversation with. As for the ammo, yes. When you give them a different weapon to use, you have to give them ammo for it. Guns do require ammo for your follower to use if it is not the default weapon they come with. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Fallout: New Vegas NPC Commands For almost all NPC commands, the NPC must be targeted before typing the command. Connect and share knowledge within a single location that is structured and easy to search. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. Why is it shorter than a normal address? How do I not fail The Legend of the Star quest? When you give them a different weapon to use, you have to give them ammo for it. The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. Is there a generic term for these trajectories? No. You have to supply them with ammo. The follower can then be asked to rejoin. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? When the ammunition is dropped, you cannot pick it up again. While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). Cookie Notice How do I stop the Flickering on Mode 13h? Log in to view your list of favourite games. How do I attach the ballast to the B-39 . Copyright 2023 Robin Scott. This is more prone to happen if one chooses to wait for the companion, however. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Generic Doubly-Linked-Lists C implementation. If I give a gun that uses the same ammo type as the default gun carried by companions/settlers, will they still run out of ammo? Or the .38 ammo type at least (due to beginning with a pipe pistol)? They only change gear if they are given gear that has a better Damage Threshold than their own outfits. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Craig Boone has an endless amount of .308 rounds for his hunting rifle, and as there is only his clothing in his inventory, the magical companion ammo is hidden. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This should not be needed for any companion or follower as the are now covered by the script. For settlers things work slightly differently than with companions. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. rev2023.5.1.43405. The only way to kill a companion outside of console commands and hardcore mode is too serve them up as the replacement for, All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. Generating points along line with specifying the origin of point generation in QGIS. Arqade is a question and answer site for passionate videogamers on all platforms. The following is based on bugged content. ALL RIGHTS RESERVED. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? Identify blue/translucent jelly-like animal on beach. Which quests should I take to get an independent New Vegas and happy endings? Yes, they use ammo. unfortunately when i equiped it to her she pulled it out, then when we got into combat went back to her default 10mm :(. On the PlayStation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. Issuing a command without a target will simply result in nothing. I crafted a much stronger one to give to her hoping she would use it instead of her normal 10mm. Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. Embedded hyperlinks in a thesis or research paper. equip someone with a minigun and 1 ammo, they can blast away all day! The personalities of the companions in Fallout: New Vegas are all quite interesting, but one of the most interesting in the game is Veronica. Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Moon Mystery - Official Kickstarter Trailer, Resident Evil 4 Clockwork Castellan Locations. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard . Some people are proof that G-d exists; evolution would have prevented them. Same as how there's special "companion arrows" in Skyrim. Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. I'm going to try that tomorrow. How the topic says. Fallout Wiki is a FANDOM Games Community. The powerful open-source mod manager from Nexus Mods. You're browsing the GameFAQs Message Boards as a guest. If commutes with all generators, then Casimir operator? For instance, all settlers carry a standard pipe pistol using the .38 bullet. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. tell your cousin to stop using the pew pew, and be a man and use a recharging pistol. The only time they don't use ammo is if they are using their default weapon. Calvin Trillin June 16, 2006. This mod allows companions to use almost any weapon as a companion weapon, with an auto refill for the ammo supply. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. Frankly speaking, the fully upgraded Hunting Rifle feels like the best non-energy based two-handed rifle in the game, despite not being the largest caliber gun in the game. Only 10 shots. Fallout Wiki is a FANDOM Games Community. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). #1 Quiet Wolf Aug 17, 2014 @ 5:37am If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. @DCShannon Is it a magic gun too? In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. In. Reddit and its partners use cookies and similar technologies to provide you with a better experience. What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Will companions/settlers still run out of ammo if I give them a matching gun? 1. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. (reference begins at 9:11:11), Do Not Sell or Share My Personal Information, Acquiring companions is necessary for the, Permanent companions are controlled via the. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Xxfirebird95xX - 11 years ago - report. The powerful open-source mod manager from Nexus Mods. ALL RIGHTS RESERVED. How do I get to the Boomers without being blown up. After that, hardcore mode can be turned back on. Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. Valve Corporation. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Which was the first Sci-Fi story to predict obnoxious "robo calls"? Well, i'll go ahead and make a sweeping generalization and defend it with a strawman. Connect and share knowledge within a single location that is structured and easy to search. Sometimes I've noticed when looting a body or a "dungeon" rewards chest (like they always had in Skyrim, except these are commonly the Army green steamer trunks) Cait will ask me for small rounds/ammo if she ran out on her AsSault Rifle. Looks like i really need to make a full Legion playthrough. Forged in Gods very flames! New comments cannot be posted and votes cannot be cast. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. Surely enough she burns through ammo quite quickly. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. Morrowind May Modathon and Skywind Gameplay Preview. She will not wear these items, however, because their DT is inferior to her default clothing. Effect of a "bad grade" in grad school applications. @DCShannon so you are saying that you believe that settlers do not use ammo? She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. Mysteriously, the Courier will have it. The best answers are voted up and rise to the top, Not the answer you're looking for? It can also be the only needed source of ammo for an energy weapon character as it may spawn more than 2000 cells weekly. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! do you not know how forums work? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Log in to view your list of favourite games. When i try to enter the (player.additem000000f) cheat it doesnt work, Why? Each companion also has a special attribute referred to in the game as Nerve. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. I believe that you can you a weapon that uses the same ammunition and the ammunition perk still applies hope it helps.

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fallout: new vegas do companions need ammo

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